The Puzzle Index

An independent index of daily puzzles. We link out. We do not host the games.

Best logic dailies

Placement, deduction, packing, and one daily that changes its rules. We link out. We do not host the games.

logic · Web

Mark a grid of townspeople innocent or criminal; each correct mark unlocks that person’s clue. The site’s own rules: you cannot guess.

Why it’s here. Deduction with a face-grid, not letters.

Play Clues by SamListing

logic · Web

Daily logic-grid murder: who / how / where / why, harder as the week goes on. Books exist; the daily is the web game at murdle.com.

Why it’s here. Classic logic grid.

Play MurdleListing

logic · Web

Place exactly two stars in every row, column, and region so that stars never touch, even diagonally. Difficulty climbs from Monday to Sunday.

Why it’s here. Star-placement logic. Same family as Queens, different constraint set.

Play Inkwell StarsListing

logic · Web + iOS

Twelve free browser logic puzzles a day at midnight PT (Snake, Pathways, Bridges, Bits, Polyfit, and more). Separate iOS app is its own daily, not a port of the twelve.

Why it’s here. Path + number + packing in one hub.

Play Daily GridListing

logic · Web + iOS

Tap pivot points so Tetris-like shapes flip and nest inside a border without overlapping. A Puzzmo original visual packing daily.

Why it’s here. Puzzmo original. Packing logic, no letters.

Play Flipart on PuzzmoListing

number · Web

Latin-square arithmetic: fill a grid so each row and column uses 1–n once, and each cage hits its target with the given operation.

Why it’s here. Number logic older than the daily-clone wave.

Play KenKenListing

number · Web

Fill a Latin square using inequality signs between cells. A daily number-logic grid.

Why it’s here. Number type with inequalities, not an equation guess.

Play FutoshikiListing

logic · Web

Fill the grid with green and blue regions that never touch. Each number is the size of its field; same-color fields cannot share an edge.

Why it’s here. Inkwell’s second daily. Region logic, not star placement.

Play Inkwell FieldsListing

path · Web

Draw a river that forms a single loop and passes through every cell. No branches, forks, or dead ends; the river must flow around walls and islands. Difficulty climbs from Monday to Sunday.

Why it’s here. Inkwell’s loop daily. Path type, not stars or fields.

Play Inkwell Loopy RiverListing

logic · Web

Use row and column number clues to shade cells and uncover a hidden pixel-art picture. Multiple blocks per line are allowed. Difficulty climbs from Monday to Sunday.

Why it’s here. Inkwell’s picture-from-clues daily. Picross-style logic, not another star grid.

Play Inkwell MosaicListing

number · Web + iOS

Match pairs of numbers like a memory game, with a Sudoku twist: no number can appear in the same row, column, or box twice. A Puzzmo original.

Why it’s here. Puzzmo original. Memory plus Latin-square rules, not words.

Play Memoku on PuzzmoListing

logic · Web + iOS

Add cards one by one to a grid to build poker hands in the rows and columns. Highest overall score wins. A Puzzmo original.

Why it’s here. Puzzmo original. Hands on a grid, not a Wordle.

Play Pile-Up Poker on PuzzmoListing

logic · Web

A 3×3 movie trivia grid from Vulture. Fill each cell with a film that fits both the row and column clue. Nine guesses on weekdays.

Why it’s here. Movie trivia with placement scarcity. Sister energy to Box Office Game, different grid.

Play Cinematrix at VultureListing

logic · Web

Guess the mystery active NBA player in eight tries. Each miss compares team, conference, division, position, height, age, and jersey number. Run by the NBPA.

Why it’s here. Sports deduction daily. Attribute tiles, not a Wordle reskin.

Play PoeltlListing

logic · Web

A 3×3 sports trivia grid (baseball and more). Name a player who fits both the row and column for each cell. Rarity scoring rewards obscure correct picks.

Why it’s here. Sports trivia grid daily. Trivia with placement, not six letter boxes.

Play Immaculate GridListing

geography · Web

Twelve candidate countries, truthful land-border and coastline clues. Cross out impossibles until one country remains. Deduction, not route-building.

Why it’s here. Geography as a logic grid. Borders as constraints, not a path to build (that’s Travle).

Play Border LogicListing