Place one crown per row, column, and colored region so none touch, even diagonally.
Why it’s here. Placement logic, not a Wordle reskin.
If the play URL flakes, use the games hub: https://www.linkedin.com/games
An independent index of daily puzzles. We link out. We do not host the games.
Placement, deduction, packing, and one daily that changes its rules. We link out. We do not host the games.
Place one crown per row, column, and colored region so none touch, even diagonally.
Why it’s here. Placement logic, not a Wordle reskin.
If the play URL flakes, use the games hub: https://www.linkedin.com/games
Mark a grid of townspeople innocent or criminal; each correct mark unlocks that person’s clue. The site’s own rules: you cannot guess.
Why it’s here. Deduction with a face-grid, not letters.
Daily logic-grid murder: who / how / where / why, harder as the week goes on. Books exist; the daily is the web game at murdle.com.
Why it’s here. Classic logic grid.
Place exactly two stars in every row, column, and region so that stars never touch, even diagonally. Difficulty climbs from Monday to Sunday.
Why it’s here. Star-placement logic. Same family as Queens, different constraint set.
Fill a grid with suns and moons so each row and column is balanced. No more than two of the same symbol may sit side by side.
Why it’s here. Binary placement logic. Not a word game.
If the play URL flakes, use the games hub: https://www.linkedin.com/games
See one clue at a time and name the category that ties them together. Wrong guesses cost you; later clues get easier.
Why it’s here. Category deduction. Sister to Connections, different reveal.
If the play URL flakes, use the games hub: https://www.linkedin.com/games
Twelve free browser logic puzzles a day at midnight PT (Snake, Pathways, Bridges, Bits, Polyfit, and more). Separate iOS app is its own daily, not a port of the twelve.
Why it’s here. Path + number + packing in one hub.
One handcrafted puzzle a day with changing rules, strung on a story.
Why it’s here. The anti-clone listing: new rules, not a reskin.
Tap pivot points so Tetris-like shapes flip and nest inside a border without overlapping. A Puzzmo original visual packing daily.
Why it’s here. Puzzmo original. Packing logic, no letters.
Latin-square arithmetic: fill a grid so each row and column uses 1–n once, and each cage hits its target with the given operation.
Why it’s here. Number logic older than the daily-clone wave.
Fill a Latin square using inequality signs between cells. A daily number-logic grid.
Why it’s here. Number type with inequalities, not an equation guess.
Fill the grid with green and blue regions that never touch. Each number is the size of its field; same-color fields cannot share an edge.
Why it’s here. Inkwell’s second daily. Region logic, not star placement.