Guess the country from its silhouette. Each miss gives distance, direction, and a proximity percentage. One shared country a day.
Why it’s here. Geography daily. The country-shape one.
An independent index of daily puzzles. We link out. We do not host the games.
Country shapes, flags, borders, export charts, and old photographs. We link out. We do not host the games.
Guess the country from its silhouette. Each miss gives distance, direction, and a proximity percentage. One shared country a day.
Why it’s here. Geography daily. The country-shape one.
Guess the mystery country on a globe. Wrong guesses recolor the map by distance: warmer means closer. Unlimited guesses, one country a day.
Why it’s here. Geography. A globe, not a silhouette.
Name the countries that connect a start to a finish. You are scored on how few borders you need.
Why it’s here. Geography path: borders, not flags or shapes.
Read an Observatory of Economic Complexity export chart and guess the country in six tries. Distance hints after each miss.
Why it’s here. Geography by trade data, not maps.
Guess the country from its flag. Six tries; each miss shows how far and which way you are from the answer.
Why it’s here. Geography. Flags, not silhouettes.
Five historical photographs a day. Place each on a map and on a year slider; score is location plus date.
Why it’s here. Geography plus time. A photo, not a country outline.
Guess the country from facts (continent, population, area). Each miss compares your guess to the answer.
Why it’s here. Geography by stats, not pictures.
Five locations a day, often tied to this day in history. Tap each one on a 3D globe; score is how close you land, with a bonus for the right country.
Why it’s here. Geography by placement, not silhouette guessing. A map you tap.
A 3×3 country grid. Each cell needs a country that fits both the row and column category. Eighteen guesses, no repeats; lower population-rank scores win.
Why it’s here. Geography as a trivia grid, not a silhouette or flag.
Twelve candidate countries, truthful land-border and coastline clues. Cross out impossibles until one country remains. Deduction, not route-building.
Why it’s here. Geography as a logic grid. Borders as constraints, not a path to build (that’s Travle).